This deficiency of gold based currency appears to have generated a more helpful and willing player base in regards to multiplayer content, or to just help someone out, since there isn't any financial reward on offer. For example, a currency item known as the orb of alchemy gives you the ability to upgrade a standard item to a rare item on use. In the end, the currency process is ingenious.
There are lots of path or build to pick from. The main reason for this looks like the unimaginably low concentration of things which are even useable, resulting in nearly every player using items which have a very low likelihood of not being at least decent. Considering you will most likely observe this animation more than 1000 times in your very first playthrough, you'd believe they could have set a bit more effort into it.