Path of Exile's world includes shared encampments where players can meet and group up, as well as instanced areas to tackle solo or as part of a group. The actual multiplayer is online-only, but Grinding Gear tells us they'd like to add local multiplayer at some point in the future. The instanced areas are randomly generated, so levels are different every time you play poe buy currency.
This act involves a visit to the Torched Courts. Your hero has accidentally released the gods of the world, once held in check by a divine creature called the Beast. This has a destructive domino effect on the rest of the game world.
Path of Exile was conceived as a free-to-play title that would truly be free to play, with in-app purchases (IAPs) designed not to throw off the game balance or nickel and dime players. The primary source of purchases is cosmetic items that allow players to customize the look of their characters.
Path of Exile will arrive with all of the content of the PC version when it lands on Xbox One, including the Fall of Oriath expansion that adds Acts 5 through 10 and other content. The developers are poe items for trade targeting a late July or early August release date.
Path of Exile proves that "free to play" doesn't have to be a bad thing. The action RPG sets the standard for free to play titles supported by cosmetic microtransactions, heaping piles of quality content that keeps its playerbase thriving. The game arrived on Xbox One earlier this year, and has enjoyed similar levels of support to its PC counterpart.